🔥 Scorchsaver beta
Contain the wildfire and save the 🏠 houses — random map every game
Turn 1 · 🌲0 · 🏠0
1 crew handles 1 action — 3/turn, shared across backfires, buckets & extinguishers.
Wind↓
wildfire — spreads with the wind backfire — marches into the wind ash — a firebreak
How to play
- Wildfires 🔥 spread with the wind (and sideways) each turn — and the wind shifts without warning.
- 🧑🚒 Crew is your shared resource — 3 actions per turn. Every action (a backfire, a bucket, or an extinguisher) uses one crew member. Buckets & extinguishers are also limited for the whole level.
- Backfire: light one on a highlighted tree near a fire. It marches against the wind toward the fire; a head-on hit turns both to ash (firebreak). A backfire that misses goes rogue and becomes wildfire — aim carefully.
- 🪣 Bucket (unlocks turn 2): puts out one fire cell. 🧯 Extinguisher (unlocks turn 4): puts out a fire cell and all its neighbours.
- Protect all 🏠 houses: if the fire (or a rogue backfire) reaches any house, you lose.
- 🌲 Score = forest saved + houses. Contain it fast to save more.
☀️ The day timer auto-ends your turn at dusk — toggle it off to take your time. Early animated experiment: random maps, 3 difficulties.
Contain the wildfire · a fresh map every game
Made by Lucian Secara · ☕ Support
Made by Lucian Secara · ☕ Support
🔥 Scorchsaver
Contain the wildfire and save the 🏠 houses.
- 🔥 Wildfire spreads with the wind each turn — the wind shifts without warning.
- 🧑🚒 Your crew (3/turn, shared) lights backfires that march into the wind; a head-on hit makes a firebreak.
- 🪣 Buckets (from turn 2) & 🧯 the extinguisher (from turn 4) are limited backups — each also uses a crew member.
- ☀️ A day timer auto-ends your turn (toggle it off to think). Random map every game.
Pick a difficulty above anytime.